Computer games are making tremendous progress, and in some of them, you can create a 3d avatar and sculpt the face. I was able to create a virtual square jawed model. I used extreme settings, and stretched the face structure as far as the software would allow. Result is a bit excessive but is to emphasise the point of this site, and show how noble, elegant, and of a high standard is a square-jawed face. Pay attention to how the light shatters itself on the face relief. Superb.
Although super square and developed, the model is still very feminine, because, as we explained it , femininity/ masculinity isn't in the jaw angle.
I will try to create a similar post with pictures of a REAL square jawed woman, once I find one that is willing to participate.
(This kind of face structures does exist in real life, and will take your breath away if you have the luck to contemplate one. We have several women on this site, with jaw structure similar to our virtual model).
Here is Lucinda. Notice length, flatness, of the "S" shaped concave jaw line. Eye sits on a huge, jewel of a cheekbone
Better than an antique greek statue
Perfection, horizontal jaw plane
Here is how a square jawed woman looks like from 3/4 back. I love this view with the massive projecting cheekbones and huge pressure jaw box mechanism.
This is why models often have large face structures: it can play with light far better than a flat face.
The best structured face have the eye hidden by the cheekbones from the bottom view.
Sun glasses always fit better on a strongly structured face. The bone structure is wide and make the glasses look small and tight.
Jaw box (cheek, angle, chin) was reduced on the right model: not only the face looks less noble, it also looks less feminine.
Feminine chine is pointy and was used on all above pictures. Squarer chin is masculine. Here is a true androgenic difference.
Full body view of the elegant square jawed beauty.